Introduction
This presentation gives an introduction of creating 3D graphical user interface,
which belongs to constructing 3D user environment, the area that I have
intensive interest in. Much of the organization and content of this
presentation came from IBM
Ease of Use Basics,
RealPlaces
Guidelines.
What is UI?
It's simply the parts of a computer and its software that you (the computer
user) see, hear, touch, or talk to. The goal of UI design is to support
users' endeavors and never intrude adversely. And it should be transparent
to the task the user is trying to accomplish and be efficient, satisfying,
and fun to use.
UI Evolution
Early days:
computer users typed line after line of computer
jargon using green text on black screens. This was clearly an interface
that only a technologist could love.
Still dark age although more visual techniques, such as menus, are
created to ease the burden on users' memories.
Mordern age:
GUI comes out, which makes computer technology becoming
more accessible to businesses and individuals.
OOUI:
object-oriented user interface such as Microsoft's
Windows 95 and IBM's OS/2 Warp gets popular, which allows users to focus
on the information they need to do their work, and it hides many of the
traditional aspects of using a computer that users don't need or want to
worry about.
Where to go?
More simple and natural to use!
Computer will exhibit characteristics of personality that will make
it seem more friendly and pleasant to work with, such as resemble
what users see and experience in the real-world, users will visit places
presented using 3D graphics and virtual reality techniques, and etc...
3D Graphical User Interface
Goals:
-
Places are presented using 3D graphics and virtual reality techniques
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Users will interact with computer that look and behave very much like in
the real-world
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Users will interact with computers using natural human-oriented techniques,
such as writing and speaking
-
...