AVS Procedure

    The first step was to read in all the points and reparameterize them.  The speed of the animation is then dependent on the way the animation is being viewed (play, fast forward, etc. in conjunction with a dial controlling the speed. This speed is then sent to a module that will loop through 0 to the length of the path at the desired speed. At each loop value, a point is calculated for the camera’s look from, look at, and look up points from the reparameterized path calculated at the beginning of the process. This will then move the camera along the path at even intervals. A movie is recorded by storing each frame onto disk and then all the frames are compiled together into a movie.
 

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