Computer-Generated Watercolor
This section is dedicated to describing the basic model for the phisical and
optical behavior of watercolors.
A complete painting is represented as an ordered set of washes on a sheet of
rough paper. Each wash may contain various pigments in varying quantities
over different parts of the images. These are stored as glazes. Each glaze
is created independently by running a fluid simulation that computes the
flow of water across the paper. The fluid simulation makes us of wet-area
masks. The wet-area masks represent the areas of paper that been touched by
water.