Resources

Links


Hair Rendering A postscript paper that describes different methods and implementations on rendering hair.
Hair Animation A postscript paper that describes how to realisticly animate hair. Offers an implementation on rendering hair also.
Hair Simulation A short page that gives some formulas.
Cloth Simulation A page that describes a cloth rendering algorithm.
Cloth Modeling A very good page that describes a method of rendering cloth.
String Modeling A page that describes how to model strings. This can be applied to hair rendering...
Hair Rendering Solutions Read about how the hair in An American Werewolf in Paris was rendered. Nothing really technical, just a general doc.
Methods for Hair Dynamics Description Short discussion on some techniques in rendering realistic hair. Doesn't get into too much detail.
Cloth Rendering Links to cloth animation research and the authors of the paper.
ClothReyes 2.0 A plug-in available for 3D Studio-Max that allows dynamic cloth simulation (wool, leather, plastic.)
Shag: Fur A plug-in availible for 3D Studio-Max that renders realistic fur (and long hair to a degree.)
Hair tutorial for HyperMatter If you have HyperMatter, this is a tutorial on how to create realistic looking hair.

References


  1. Kurihara, T. Anjyo, K. Thalmann, D.,
    "Hair Animation with Collision Detection,"
    Models and Techniques in Computer Animation, Sringer-Verlag, Tokyo, pp. 128-138

    Mainly talks about the modeling aspect of the hair. Gives several formulas and explanations. Gives details on collision detection and the response of collision detection. Doesn't explain a rendering solution.


  2. LeBlanc, A. Turner, R. Thalmann, D.,
    "Rendering Hair using Pixel Blending and Shadow Buffers"
    The Journal of Visualization and Computer Animation 2, 3, pp. 92-97

    Discusses different approaches to modeling hair. Describes the pros and cons of using each method and why they used the method they did. Gives in depth descriptions of lighting techniques, pixel blending, and shadows. This is a very good paper and gives a lot of ideas and examples.


  3. Rankin, J. Hall, R.,
    "A Simple Naturalistic Hair Model,"
    Feburary 1996 pp 5-8, Siggraph Proceedings

    Discusses bending solutions, giving different ways that one could allow the hair to bend. Gives methods for the coloring/rendering of the hair. Explains a way to enhance the resolution of the final image, due to the fact that a hair's width is smaller than a pixel. Gives three different methods for applying shadows.


  4. Anjyo, K. Usami, Y. Kurihara, T.,
    "A Simple Method for Extracting the Natural Beauty of Hair,"
    Vol. 26 No. 2, July 1992, pp 111-120, Siggraph Proceedings

    Explains the use of different hairstyles. Discusses hair bending, in depth, using the cantilever bean deformation simulation. Concentrates on the modeling, behavior, and movement of the hair. Clear and concise section on rendering the hair. Gives formulas and good explanations.


  5. Daldegan, A. Thalmann, N. Kurihara, T. Thalmann, D.,
    "An Integrated System for Modeling, Animating, and Rendering Hair,"
    Vol. 12 No. 3, 1993, Eurographics

    Talks about hair modeling and a simplified collision detection technique. Gives their pipeline for the hair rendering process. Discusses a technique for animating hair using wisps, groups of hair strands. This paper was very general. It didn't get into a lot of detail.


jhoward@wpi.edu 1998